+SROST / INFRASTRUCTURE

Metabolic Node

Metabolický uzel IN-GAME NAME

Starts an independent living organism: its active radius grows from 96 to 640 over 20 seconds.

100Minerals
10sConstruction
400Maximum health
IDENTIFICATION / 204Metabolic Node — Metabolický uzelSROST · INFRASTRUCTURE
+TACTICAL BRIEFING

When to use it

Grow active ground under your first hatchery. At 75% growth the first developed site adds ten supply places.

What to watch for

Separated developed sites support supply and production. Severing a root immediately stops dependent branches; there is no energy budget.

+CONSTRUCTION & CONNECTIONS

What you need

No additional technology requirement. Build with a worker on visible, accessible ground.

How construction works

A Cultivator merges into the seed and returns on completion or cancellation. Destroying the growing structure kills it. Active living territory doubles growth.

Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.