Living network
NO COOLDOWN- Node mode
- restoration
Gradually extends connected living territory and out-of-combat recovery, and adds supply at separated developed sites.
SROST · SUPPLYLet the parent region reach the new node, then expand toward more territory. Separated, developed sites improve hatchery production.
Sites need 75% growth and 384 world units of separation to add ten supply places each. Cutting a connection immediately removes the branch’s operation, supply and recovery benefits. Overlapping nodes do not multiply recovery.
No additional technology requirement. Build with a worker on visible, accessible ground.
A Cultivator merges into the seed and returns on completion or cancellation. Destroying the growing structure kills it. Active living territory doubles growth.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
These entries need this completed building in addition to their other requirements.