Root Saboteur
Kořenový sabotér IN-GAME NAMEA fast autonomous ground raider from a captured Saboteur Den, specialized in attacking exposed base infrastructure.
CAMP ALLIES · CAMP RAIDERWhen to use it
Capture its Highlands camp to threaten visible supply depots, resonance anchors and nodes, living roots or catalyst extractors along the raid route.
What to watch for
Armed defenders take priority over economic targets and can screen the approach. Saboteurs cannot attack aircraft or inspect hidden infrastructure. They provide temporary support and cannot be commanded or transported.
What you need
Capture a Saboteur Den with ground military units. Camp allies cannot be trained at a factory or unlocked by research. Workers, aircraft and camp allies cannot capture the zone.
How camp support works
- Support window
- 120s
- First wave after capture
- 15s
- Wave interval
- 30s
- Camp recovery
- 60s
Each Saboteur Den sends two Root Saboteurs per wave, with at most four living allies. They seek visible supply, resonance, living-network or catalyst infrastructure near their route.
An enemy needs the full 8s capture to take over and starts a new support window with a fresh first-wave delay. Contested camps and unfinished hostile captures suppress waves while the support timer keeps running. Blocked or excess spawns are skipped, never saved up.
Existing allies keep their original side until killed or their 45s lifetime ends, even after the camp changes hands. They count toward the same camp limit. They cannot capture objectives, enter transports or be copied.
After support expires, the camp becomes neutral and rests for 60s before another full capture. The previous owner must leave the zone after expiry before renewing support; simply standing there does not restart it.