HQ Development
125 minerals · 30 catalyst · 25s- Completed Command Center
- 1 different completed production branch
Your headquarters, worker producer and initial mineral drop-off point.
COLONISTS · ECONOMYKeep workers in production and protect at least one completed headquarters.
Losing your last completed headquarters ends the match. An unfinished replacement does not count.
No additional technology requirement. Build with a worker on visible, accessible ground.
Workers stay beside the structure throughout assembly. Up to three workers add their full work rate; leaving pauses their contribution.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
These entries need this completed building in addition to their other requirements.