+KHARS / PRODUCTION

Memory Hall

Síň paměti IN-GAME NAME

The light Khar branch for Prowlers, Connectors and Forming-Chamber-gated Weavers.

125Minerals
8sConstruction
900Maximum health
IDENTIFICATION / 106Memory Hall — Síň pamětiKHARS · PRODUCTION
+TACTICAL BRIEFING

When to use it

Add scouting and recovery; expand into damage-sharing support once your main branch is established.

What to watch for

Needs direct resonance coverage. Producing a Weaver also requires a completed Forming Chamber.

+CONSTRUCTION & CONNECTIONS

What you need

No additional technology requirement. Build with a worker on visible, accessible ground.

How construction works

A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.

Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.

Available production

Required by

These entries need this completed building in addition to their other requirements.