Memory Hall
Síň paměti IN-GAME NAMEThe light Khar branch for Prowlers, Connectors and Forming-Chamber-gated Weavers.
KHARS · PRODUCTIONWhen to use it
Add scouting and recovery; expand into damage-sharing support once your main branch is established.
What to watch for
Needs direct resonance coverage. Producing a Weaver also requires a completed Forming Chamber.
What you need
No additional technology requirement. Build with a worker on visible, accessible ground.
How construction works
A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
Available production
Required by
These entries need this completed building in addition to their other requirements.




