+KHARS / PRODUCTION

Passage Chamber

Komora průchodů IN-GAME NAME

Produces Tunnelers and Deceivers for alternative routes and deceptive movements.

165Minerals
22sConstruction
900Maximum health
15Catalyst
IDENTIFICATION / 112Passage Chamber — Komora průchodůKHARS · PRODUCTION
+TACTICAL BRIEFING

When to use it

Research Logistics after HQ Development and build it with a completed Memory Hall and Core.

What to watch for

Needs direct resonance coverage. Tunnel routes take preparation and decoys do not provide real combat strength.

+CONSTRUCTION & CONNECTIONS

What you need

How construction works

A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.

Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.

Available production

Required by

These entries need this completed building in addition to their other requirements.