+KHARS / ECONOMY

Core

Jádro IN-GAME NAME

The heart of a Khar base: produces Harvesters and accepts delivered minerals.

425Minerals
30sConstruction
1200Maximum health
IDENTIFICATION / 101Core — JádroKHARS · ECONOMY
+TACTICAL BRIEFING

When to use it

Grow the economy and keep a completed Core safe throughout the match.

What to watch for

Losing your last completed headquarters ends the match. A Core under construction cannot prevent defeat.

+CONSTRUCTION & CONNECTIONS

What you need

No additional technology requirement. Build with a worker on visible, accessible ground.

How construction works

A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.

Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.

Available production

Required by

These entries need this completed building in addition to their other requirements.

Research paths

HQ Development

100 minerals · 20 catalyst · 18s
  • Completed Core
  • 1 different completed production branch

Command Capacity 1

150 minerals · 0 catalyst · 14s

    Command Capacity 2

    200 minerals · 0 catalyst · 18s
    • Research: Command Capacity 1

    Command Capacity 3

    275 minerals · 0 catalyst · 22s
    • Research: Command Capacity 2

    Command Capacity 4

    325 minerals · 0 catalyst · 26s
    • Research: Command Capacity 3

    Command Capacity 5

    375 minerals · 0 catalyst · 30s
    • Research: Command Capacity 4

    Command Capacity 6

    450 minerals · 0 catalyst · 34s
    • Research: Command Capacity 5