+KHARS / RESEARCH

Archive

Archiv IN-GAME NAME

The Khar research building for advanced combat, movement and field technologies.

130Minerals
12sConstruction
900Maximum health
IDENTIFICATION / 108Archive — ArchivKHARS · RESEARCH
+TACTICAL BRIEFING

When to use it

Unlock the production branches that answer the army or terrain you have scouted.

What to watch for

Needs direct resonance coverage, HQ Development and the required number of different production branches. Technology alone does not create a producer.

+CONSTRUCTION & CONNECTIONS

What you need

No additional technology requirement. Build with a worker on visible, accessible ground.

How construction works

A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.

Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.

Research paths

Specialized Production

100 minerals · 15 catalyst · 14s
  • Completed Core
  • 1 different completed production branch
  • Research: HQ Development

Logistics

75 minerals · 10 catalyst · 12s
  • Completed Core
  • 1 different completed production branch
  • Research: HQ Development

Field Engineering

110 minerals · 15 catalyst · 16s
  • Completed Core
  • 1 different completed production branch
  • Research: HQ Development