+FIELD GUIDE / 01

Every unit.
A purpose.

Know what to build, what to capture and what to keep away from danger. All faction units and independent camp allies, one role at a time.

19 of 60 units
Srost201
Cultivator
Worker

Cultivator

Pěstitel
View Cultivator

A living worker that harvests minerals, grows structures and repairs damaged buildings.

Ground unitUnarmed

55M8s75HP
PRODUCED ATMother Core
When to use it

BRING IT WHEN

Keep mineral deliveries moving. A Cultivator merges into a growing structure and returns when it completes or is cancelled.

KEEP IN MIND

Unarmed and lightly protected. Destroying a growing building also kills its embedded Cultivator; repairs cost minerals.

Full dossier
Srost202
Ridgeback
Frontline

Ridgeback

Hřbetnatec
View Ridgeback

A heavily plated organism that holds the frontline with short-range mandible attacks.

Ground unitAttacks: Ground only

120M14s330HP
PRODUCED ATWar Hatchery
When to use it

BRING IT WHEN

Shield your Spitters and support organisms while closing the distance to a vulnerable enemy.

KEEP IN MIND

Short reach makes it vulnerable to ranged pressure. Armor specialists can cut through its shell.

Full dossier
Srost203
Prowler
Scout

Prowler

Dravec
View Prowler

A fast, lightly armored predator with anti-light claws that can mark the scent of one visible enemy.

Ground unitAttacks: Ground only

70M10s70HP
PRODUCED ATSmall Hatchery
When to use it

BRING IT WHEN

Scout routes, pursue exposed workers and provide vision for your slower fighting organisms.

KEEP IN MIND

Needs to get close to attack. Armor, concentrated fire and defended entrances punish it.

Full dossier
Srost204
Acid Spitter
Anti-armor
View Acid Spitter

A ranged acid specialist whose projectiles corrode armor and inflict limited damage over time.

Ground unitAttacks: Ground only

150M17s110HP
PRODUCED ATWar Hatchery
When to use it

BRING IT WHEN

Keep it behind Ridgebacks and focus its acid projectiles on expensive armored enemies.

KEEP IN MIND

Its light body needs protection. Fast attackers can close the gap, and it cannot target aircraft.

Full dossier
Srost205
Sporecaster
SiegeRESEARCH REQUIRED

Sporecaster

Výtrusník
View Sporecaster

A living siege organism that roots in place to create persistent spore fields after marked, delayed impacts.

Ground unitAttacks: Ground only

170M25s190HP40C
PRODUCED ATSpore Chamber
When to use it

BRING IT WHEN

Bring forward vision and a protective screen when breaking a defended ground position.

KEEP IN MIND

Requires deployment and Specialized Production. Enemies can leave the marked impact or rush inside its minimum range.

Full dossier
Srost206
Mender
Support

Mender

Hojič
View Mender

A support organism that restores nearby friendly ground creatures after both leave combat.

Ground unitUnarmed

105M15s90HP
PRODUCED ATSmall Hatchery
When to use it

BRING IT WHEN

Withdraw with a Mender and recover inside living territory, where its recovery is stronger.

KEEP IN MIND

An attack or damage interrupts recovery. It cannot heal aircraft or save a unit under focused fire.

Full dossier
Srost207
Mistweaver
ControlRESEARCH REQUIRED

Mistweaver

Mlhovec
View Mistweaver

An unarmed spore organism that creates a temporary field slowing enemy ground movement.

Ground unitUnarmed

135M20s125HP20C
PRODUCED ATSpore Chamber
When to use it

BRING IT WHEN

Help your short-range frontline make contact or make it harder to leave a Sporecaster impact.

KEEP IN MIND

The mist deals no damage. Enemies can leave the field, spread out or cleanse it.

Full dossier
Srost208
Brood Carrier
TransportRESEARCH REQUIRED
View Brood Carrier

A living ground transport that slowly restores the health of passengers in its four-slot brood pouch.

Ground unitUnarmed

145M22s250HP20C
PRODUCED ATMigration Hatchery
When to use it

BRING IT WHEN

Evacuate survivors along a protected route. Each passenger recovers 6 HP/s, or a base 9 HP/s in connected living territory.

KEEP IN MIND

Heavy units use more slots. Slower than the Colonist transport; destruction kills its passengers. Unloading needs clear ground and stationary preparation.

Full dossier
Srost209
Burrower
MobilityRESEARCH REQUIRED

Burrower

Norař
View Burrower

A specialist that prepares a short local transfer of nearby ground allies within living territory.

Ground unitUnarmed

160M24s160HP20C
PRODUCED ATMigration Hatchery
When to use it

BRING IT WHEN

Spend 25 minerals and two seconds of preparation to reposition a small group for an assault or retreat.

KEEP IN MIND

Both ends must be in your active living area, with free landing space. Four cargo slots limit the group; it creates no permanent tunnel mouths.

Full dossier
Srost210
Grappler
ControlRESEARCH REQUIRED

Grappler

Chapadlovec
View Grappler

A combat organism that briefly holds a visible enemy ground unit in place with its tentacles.

Ground unitAttacks: Ground only

155M22s185HP20C
PRODUCED ATMutation Chamber
When to use it

BRING IT WHEN

Hold an enemy inside acid or spores while the rest of the brood attacks.

KEEP IN MIND

The target can still fight. Moving, damage to the Grappler, lost vision or cleansing interrupts the hold.

Full dossier
Srost211
Parasite
SupportRESEARCH REQUIRED

Parasite

Parazit
View Parasite

An unarmed specialist that infects one combat unit, revealing it and weakening direct weapon damage by 30% for eight seconds.

Ground unitUnarmed

140M22s100HP20C
PRODUCED ATMutation Chamber
When to use it

BRING IT WHEN

Weaken a dangerous damage dealer while the infection adds limited damage over time.

KEEP IN MIND

Cannot target workers. Cleansing removes the infection and weakness; it does not spread or stack, and already-fired ammunition keeps its damage.

Full dossier
Srost212
Symbiont
Support

Symbiont

Symbiont
View Symbiont

A support organism that transfers 16 of its own HP per second to one wounded ally within range.

Ground unitUnarmed

110M18s95HP
PRODUCED ATSmall Hatchery
When to use it

BRING IT WHEN

Keep a healthy Symbiont near a valuable survivor to transfer health during a maintained channel.

KEEP IN MIND

Creates no new health and stops at one HP. Movement, damage to the donor or a broken connection interrupts the transfer.

Full dossier
Srost213
Stinger
FighterRESEARCH REQUIRED

Stinger

Žihadlo
View Stinger

A swift flying organism that intercepts hostile aircraft with biological darts.

Air unitAttacks: Air only

105M20s115HP25C
PRODUCED ATSky Hatchery
When to use it

BRING IT WHEN

Escort Blightwings and protect your army from enemy air raids.

KEEP IN MIND

Attacks air only. Ground anti-air and anti-air towers can engage it without taking return fire.

Full dossier
Srost214
Blightwing
Air strikeRESEARCH REQUIRED

Blightwing

Morovec
View Blightwing

An armored flying organism that attacks ground targets with concentrated spore fire.

Air unitAttacks: Ground only

160M28s190HP40C
PRODUCED ATSky Hatchery
When to use it

BRING IT WHEN

Fly over terrain and buildings to threaten exposed armor from another approach.

KEEP IN MIND

Cannot attack aircraft. Escort it with Stingers and avoid mobile or stationary anti-air.

Full dossier
Srost215
Spinecaster
Anti-air

Spinecaster

Ostnostřel
View Spinecaster

A ground organism that launches long-range spines at aircraft, available without advanced research.

Ground unitAttacks: Air only

110M15s120HP
PRODUCED ATWar Hatchery
When to use it

BRING IT WHEN

Add air defense to your army directly from the War Hatchery while your air branch is still locked.

KEEP IN MIND

Targets aircraft only. Keep ground attackers away with Ridgebacks and other fighting organisms.

Full dossier
Srost216
Spewer
Backline firepowerRESEARCH REQUIRED

Spewer

Chrlič
View Spewer

A fragile bombardier that launches three delayed acid blasts into clustered ground enemies while sheltered behind your brood.

Ground unitAttacks: Ground only

230M35s190HP55C
PRODUCED ATSpore Chamber
When to use it

BRING IT WHEN

Protect it with Ridgebacks and sustain pressure near your living network. Mistweavers help keep enemies inside the marked impacts; no siege deployment is required.

KEEP IN MIND

Enemies can move out of each marked blast. Low health, zero armor, slow movement and pauses during the salvo make a flank dangerous. Cannot attack aircraft and deals little damage to buildings.

Full dossier
Srost217
Brood Mother
SupportRESEARCH REQUIRED

Brood Mother

Líhňová matka
View Brood Mother

A living carrier that prepares up to three paid, temporary brood creatures in the living network.

Ground unitUnarmed

250M34s320HP70C
PRODUCED ATMutation Chamber
When to use it

BRING IT WHEN

Prepare a brood inside connected living ground before pressuring nearby territory.

KEEP IN MIND

Preparation can be interrupted. Area attacks and pressure on the mother punish the brood investment.

Full dossier
Srost218
Morph
Fire supportRESEARCH REQUIRED

Morph

Měňavec
View Morph

A biological fighter that transforms into a rooted firing form on living ground.

Ground unitAttacks: Ground only

210M30s290HP55C
PRODUCED ATMutation Chamber
When to use it

BRING IT WHEN

Prepare a defended firing position within the connected network.

KEEP IN MIND

Transformation takes time and can be interrupted. Rooting does not restore health and leaves it open to flanks.

Full dossier
Srost219
Broodling
Assault
View Broodling

A paid, temporary creature prepared by a Brood Mother, outside ordinary production queues.

Ground unitAttacks: Ground only

45M3s38HP
CREATED BYBrood Mother
When to use it

BRING IT WHEN

Spend a prepared brood on a timed attack from living territory.

KEEP IN MIND

It reserves supply, expires and provides no recyclable value. Grouped creatures are vulnerable to area damage.

Full dossier
COMMANDER’S NOTE

Camp allies are independent, temporary and autonomous: capture their camp instead of training them. Aircraft and camp allies cannot capture control points. Weapon target layers determine which units can attack aircraft.

Parameters reflect the current game catalog.
Working balance — values may change.