HQ Development
150 minerals · 35 catalyst · 30s- Completed Mother Core
- Completed Growth Node
The living headquarters: produces Cultivators and receives harvested minerals.
SROST · ECONOMYKeep worker production moving and protect at least one completed Mother Core.
Losing your last completed headquarters ends the match. A growing replacement does not count yet.
No additional technology requirement. Build with a worker on visible, accessible ground.
A Cultivator merges into the seed and returns on completion or cancellation. Destroying the growing structure kills it. Active living territory doubles growth.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.
These entries need this completed building in addition to their other requirements.