+KHARS / PRODUCTION
Air Chamber
Vzdušná komora IN-GAME NAMEA separate aerial production branch for Hunter interceptors and Sower ground-attack flyers.
220Minerals
25sConstruction
900Maximum health
25Catalyst
IDENTIFICATION / 114
KHARS · PRODUCTION
KHARS · PRODUCTION+TACTICAL BRIEFING
When to use it
Add air mobility after establishing a production branch, an Archive and Specialized Production.
What to watch for
Needs direct resonance coverage and its own production investment. Flyers cannot capture control points or use ground transports and tunnels.
+CONSTRUCTION & CONNECTIONS
What you need
How construction works
A Harvester attunes the site for two seconds, then is free to leave. The structure finishes itself at half assembly speed; extra workers cannot accelerate it.
Foundations start at 10% health and gain health as work progresses. Damage is retained at completion. Buildings block both armies; destroying one opens the route immediately.

