+FIELD GUIDE / 01

Every unit.
A purpose.

Know what to build, what to capture and what to keep away from danger. All faction units and independent camp allies, one role at a time.

3 of 60 units
Camp allies301
Stone Thrower
Camp support

Stone Thrower

Kamenný strom
View Stone Thrower

A slow, walking woodland giant that hurls real stone projectiles at ground units and aircraft. Temporary autonomous support from a captured Stone Grove.

Ground unitAttacks: Ground and air

120s support45s lifetime240HP
OBTAINED FROMStone Grove
When to use it

BRING IT WHEN

Capture a Stone Grove to open another front. Its steady ranged fire can pressure exposed troops and aircraft while your own army fights elsewhere.

KEEP IN MIND

Slow and weak against armor and buildings. It attacks automatically, leaves after 45 seconds and cannot capture objectives, board transports or be copied. You cannot redirect it as part of your army.

Full dossier
Camp allies302
Root Skitter
Camp raider

Root Skitter

Kořenový běs
View Root Skitter

A fast, fragile bark creature that rushes exposed workers. Skitter Nests and Stone Groves send it on temporary, autonomous ground raids.

Ground unitAttacks: Ground only

120s support45s lifetime45HP
OBTAINED FROMSkitter Nest or Stone Grove
When to use it

BRING IT WHEN

Secure a Skitter Nest to threaten an unguarded economy: its raiders seek nearby visible workers. The skitter in a Stone Grove wave follows ordinary attack-move alongside the Stone Thrower instead of using the nest’s worker-hunting orders.

KEEP IN MIND

Only 45 HP and poor damage against armor and structures. Cannot attack aircraft. Each Skitter leaves after 45 seconds; camp allies cannot be controlled, transported, copied or used to capture another camp.

Full dossier
Camp allies303
Root Saboteur
Camp raider

Root Saboteur

Kořenový sabotér
View Root Saboteur

A fast autonomous ground raider from a captured Saboteur Den, specialized in attacking exposed base infrastructure.

Ground unitAttacks: Ground only

120s support45s lifetime90HP
OBTAINED FROMSaboteur Den
When to use it

BRING IT WHEN

Capture its Highlands camp to threaten visible supply depots, resonance anchors and nodes, living roots or catalyst extractors along the raid route.

KEEP IN MIND

Armed defenders take priority over economic targets and can screen the approach. Saboteurs cannot attack aircraft or inspect hidden infrastructure. They provide temporary support and cannot be commanded or transported.

Full dossier
COMMANDER’S NOTE

Camp allies are independent, temporary and autonomous: capture their camp instead of training them. Aircraft and camp allies cannot capture control points. Weapon target layers determine which units can attack aircraft.

Parameters reflect the current game catalog.
Working balance — values may change.